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Doctor Dre
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Posted - 2007.02.26 18:28:00 -
[1]
Originally by: Xryk Edited by: Xryk on 26/02/2007 14:00:52 but if forbid charging capacitor in cloak? example: 350 units capacitor. cloak comsumes 2 units in 5 sec = 0.4 units at second. cloak works (350/0.4)/60=14 minutes.
So then the cloaked ship has to sit uncloaked for the duration of their cap's recharge time? During which time they can't warp or fight because of no cap?
No.
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Doctor Dre
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Posted - 2007.02.27 02:16:00 -
[2]
As far as the OP goes, making a POS add-on is a bad call. Does anyone realize that in a small system (80 au) there is over 268,000 AU of space? Finding something that is 150m big in a space that size is just dumb, ESPECIALLY when it is made to not be found.
Its a RECON ship, its designed to do exactly what youre complaining about. If these pilots are getting to you so much, spend the training time and ISK they spent to get into a ship they cant kill.
Better yet, get some friends.
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Doctor Dre
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Posted - 2007.02.27 15:58:00 -
[3]
Name: Helios Hull: Maulus Class Role: Covert Ops Frigate
Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.
So people are saying this ship's main strength, when used properly, is too much?
Name: Absolution Hull: Prophecy Role: Field Command Ship
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.
Then why not toast Command Ship's strengths?
Name: Claw Hull: Slasher Class Role: Interceptor
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Let's face it, T2 ships are SUPPOSED to be extremely effective ships when trained for properly. Interceptors tackle like no other. Command Ships show up with insane tanking ability. Recon Ships pick their fights.
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Doctor Dre
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Posted - 2007.02.27 16:05:00 -
[4]
Originally by: Mainreh Rhonaki Dealing with one cloaking raven is one thing. Dealing with 3 cloaking ravens is a different thing entirely.
Ravens can't warp while cloaked. Something pops up on your overview, leave. Or put a cloaking device on your own ship.
Obviously everyone here is mad at this issue which is occuring in less than .5 space. Don't forget lowsec and nosec are called that for a reason. Go back to mining scordite in empire.
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Doctor Dre
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Posted - 2007.02.27 17:46:00 -
[5]
Originally by: Atreides Horza Edited by: Atreides Horza on 27/02/2007 17:20:47Give cloaking devices a cycle time of 30 minutes or so. Everytime the cycle finishes, the ship uncloaks and the mod will have to be reactivated in order for the ship to remain cloaked.
There. Problem solved. The recon ship is visible for 3 seconds, while being impervious to probing and invisible to the naked eye the remaining 260.997 seconds.
All this having been said, tell me what the recon pilot loses from being forced to move every 5-10 minutes to avoid detection in a ship that renders him invisible even while on the move?
Then, while a recon pilot is sitting on top of an enemy force providing info, the cycle finishes. Our recon pilot is lost since our opponents are smart and employ automated targeting systems, because you whined about getting attacked in lowsec.
The point is, you can't prove anyone is AFK. So implementing some rubbish to detect that is not valid. If the guys bugging the local channel you are in sit in anything other than recon, scan them out the second they move. If they are in a recon ship, fly with a buddy.
Why do you insist on being safe in lowsec? It's the foundation of the entire game.
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Doctor Dre
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Posted - 2007.02.27 17:57:00 -
[6]
Originally by: Atreides Horza The point of this debate is to prevent recon pilots from parking their ship in a system and go to work for 8 hours while the rest of Eve is huddling away in stations.
All this having been said, tell me what the recon pilot loses from being forced to move every 5-10 minutes to avoid detection in a ship that renders him invisible even while on the move?
The rest of eve does not tuck away when you get outplayed. What system are you in? I will load my hauler full of tissues because there seems to be a shortage there.
Recon pilots lose their freedom when you force them to do anything. These points you are bringing up are getting stupid, why not force a mining laser off after 30 cycles while we are at it? Or even better, force a hardener to be re-activated when it's cycle is up.
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Doctor Dre
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Posted - 2007.02.27 18:03:00 -
[7]
Originally by: Atreides Horza Anyone who can't get around that problem by quickly changing position after recloaking or warping elsewhere to "recycle" doesn't deserve to fly a 200m+ T-2 ship. The problem is NOT that low sec becomes more danger. I can handle danger. I can handle recon ships attacking me too whether I know they're there or not.
The problem is that local screams danger while there is none.
With that sort of logic you dont deserve to fly a rookie ship. Youre nuts for asking a specialized pilot to go through idiotic methods to retain his hard earned abilities because you are too inept to solve your own problems.
You can't handle danger.
You can't handle recon ships attacking you.
Being in a system which allows you to be attacked 'screams danger' for just being there.
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Doctor Dre
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Posted - 2007.02.27 18:08:00 -
[8]
Originally by: Atreides Horza In a cpl of weeks, it'll be my turn to fly one and "outplay" whoever I wage war against...
Good. Maybe then you will shut your yap about this.
But that's just wishful thinking. You'll pilot your recon like a retard and get popped. Then you'll come back and cry that you should be able to cloak while targeted or some nonsense.
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Doctor Dre
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Posted - 2007.02.27 18:12:00 -
[9]
Originally by: Atreides Horza Edited by: Atreides Horza on 27/02/2007 18:02:08 Edited by: Atreides Horza on 27/02/2007 17:59:51
I have a better idea. Why don't you bend over and I'll show you where to park that hauler. 
Smack aside, like I said above. I'm not really too bothered about recon ships. In a cpl of weeks, it'll be my turn to fly one and "outplay" whoever I wage war against...
All I'm trying to do here is think a little bit further than my own d*mn nose. Woe to the industrial corp that figures out you can create a one-man sister corp and harass the competition out by parking recon pilots 23/7 in whatever system they want the solo rights to...
As for your smack below - I can't be bothered, m8. Im trying to bring in constructive criticism and solutions - and it seems to me that you're more concerned with saving your ship from the nerf stick. Whatever be the case, I wish you the best of luck. 
Homie was right for telling you to go to nick.com happy happy joy joy
I'm not trying to save a ship, im trying to save a module. Youve made no valid points here and have resorted to amazingly weak attempts at insults.
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